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CEP 811 Maker Experiment #3 and Course Reflection

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With my eight-week CEP 811 Masters of Arts in Educational Technology (MAET) course at Michigan State University (MSU) coming to a close, I will reflect on key points from the course. Our assignment this week is to focus on assessments and evaluations of our progress/growth, the program, the course, and the elements of the “Maker Education” movement. 

Professional Assessment & Evaluation: 
After deeply engaging with Maker Education for the past few weeks, do you see yourself implementing any of these ideas in your classroom or workplace? Why or why not? If you are thinking of integrating these ideas into your classroom, how will you evaluate their effectiveness? How do these ideas align with your curriculum or job expectations? Speak specifically to the Maker Kit that you chose and offer your own assessment of its effectiveness (or ineffectiveness) in aligning to your work.

“Maker Education” was a concept I was not familiar with prior to this course. Using the MaKey MaKey Maker Kit in this course has challenged me to develop new ways of teaching concepts using it. I have found that it is a very innovative tool. In the future, I hope to use this in my classroom and make my Maker Experiment Lesson Plan a reality. I would like to do this for a few reasons.

 

  1. The Makey Makey kit provides an easy set-up for students to create and completely engage in the activity.

  2. This lesson would completely shift the focus from a teacher-led learning approach to a student-centered discovery-basedapproach. This allows students to take ownership of the learning process and learn concepts by experiencing the process.

  3. The use of the Makers Kit is possible only through collaboration and participation. It is pretty difficult to complete the production method and “add workers” without a group. Each person in the group must participate and discuss production methods in order to move on and achieve the objective.

  4. It allows students to hypothesize what they think will happen, question concepts, experiment/create to test their questions, and finally reflect upon what they did, saw, and learned. This is great for retention problem solving and self-assessment.

  5. And finally, it is fun! Learning should be fun. When learning is interactive, engaging, and fun, it creates an emotional bond to the content and provides for lasting academic impacts while also achieving the short-term objective.

The Makey Makey lessons are essentially games in your content. It adds the element of PLAYING to the academic setting. James Paul Gee discusses the role of “gaming” in education. He explains that they provide constant feedback and are an excellent assessment tool. 

I believe the same concepts hold true with the Makey Makey lessons. While the instantaneous feedback element is not there with a Makey Makey project, I believe it makes up for it in creativity. The MaKey MaKey lessons give students a great deal of power in their learning and gives students freedom to solve problems in new and creative ways. This way of teaching will equip our students with the 21st century critical thinking skills, ingenuity, and autonomy they need to be successful in our technological world.

In terms of assessment and evaluating the Maker’s Kit’s effectiveness in the classroom I think you have to approach it in three different ways. The first, is a formative check as they are working, second is a summative check on their reflective blog posts, and finally a project-based format for final evaluation that demonstrates mastery of the objective. I had no problems teaching my curriculum standards using this tool.

 My concerns are getting the funding for purchasing the six Makey Makey kits and getting other teachers who are not familiar to buy in to this method. Also, in teaching seniors, there may be some pushback initially when implementing a lesson like this into the big scheme of my subject. Chances are good that students won’t have been exposed to the “makers movement” style of teaching and anytime there is change it can be met with challenges. In the near future, I hope to get the funding, support, and time to develop multiple Makers activities for my economics class.

Personal Assessment & Evaluation: 
How do you evaluate your own growth and work in CEP 811 (and your MAET experiences so far)? (You may wish to revisit the syllabus to see the MAET statement on evlauation.) How does this statement resonate with your experiences so far? Do you have suggestions for improvement or alternate methods of the evaluation of your work?

Over the course of this class, I have seen much progress and growth in my approach to learning, technology integration, and re-imagining teaching. I have done a great deal of thinking about repurposing and rearranging my classroom to better meet the needs of the 21st century learner. I have got to experience what it is like to be an inventor using my MaKey MaKey kit. I even made a little song with my Banana Bongos.

I have got to take ownership in my learning and reflect on my assignments right here in this blog. I think this course really challenged me to think “outside the box”. When I first had the task of developing a lesson using the Makey Makey I was nervous and frustrated. I didn’t really understand how I could use this seemingly 6th grade-level science tool in my 12th grade economics class. Then working in something from the thrift shop to teach with seemed very strange. This was a challenge. The final result, however, is in my approach to teaching and learning. It has given me creative ideas and helped me find my subject (economics) in so many areas of life. Practically everywhere I go I can find a lesson idea. The development of the Makers lesson really helped me understand the power in discovery-based learning.

I would say one of the biggest takeaways from this course was collaboration and expanding my PLN through Twitter. During our conference proposal project, I got to work with colleagues from this class to develop a proposal about using blogging in the classroom as a tool to measure student growth. This allowed me to research and critically think about what I was doing in my MAET courses at MSU. The use of blogging allows for so much potential in learning and collaborating. I am still just beginning to delve into this tool myself. Measuring student growth and defending the learning goals you have accomplished through this self-reflective tool is something that I look forward to continuing as a student and include in my classroom as a teacher. Thanks to my instructor in CEP 811, Sean. She has been an involved instructor, provided constructive feedback, and been clear on expectations from the beginning. I have enjoyed the course and look forward to my next challenge in the MAET program at MSU.

 REFERENCES:

Edutopia. (2010). James Paul Gee on grading with games. [Video]. Retrieved from http://youtu.be/JU3pwCD-ey0

Maker Experiment #2: Universal Design Modified

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Universal: (adj.):including or covering all or a whole collectively or distributively without limit or exception; especially:  available equitably to all members of a society. (Synonyms: Comprehensive, All-embracing, complete)

This definition, according to Merriam-Webster.com, describes a term usually used for remote controls, language, emotion, or philosophy. It is not often used in education. CAST describes transforming education through a “Universal Design for Learning” (UDL) mindset. They discuss this as a “blueprint for creating instructional goals, methods, materials, and assessments that work for everyone” (CAST.org, 2013).

 Universal is such a big term that sometimes it is more useful for me to think about a synonym and plug that into the title of this teaching method. Comprehensive or All-Embracing Design for Learning. This should be how we approach every single lesson. One of the biggest mistakes that all teachers make, usually when in a rush, is to plan a “one-size fits all” lesson. As I have learned, these are always my worst days teaching. The “one-size fits all” approach will simply not work for our students and some students may shut down or find no relevance in the content simply due to the structure in the course. One of the most ineffective ways to teach is by assuming that all learners will learn at the same pace and in the same manner. This is where UDL is extremely important. Providing multiple ways to engage with the content and reflect the material is essential in this process. If done correctly, each student will have a personal connection and experience with the content to reach the desired objective.

This week in my CEP 811 class, we were asked to explore UDL and learn about the most effect ways to implement this in the classroom. The goal at the end was to view our Maker Experiment #1 Lesson through the eyes of UDL, then revise it to make the necessary adjustments and improvements. To understand how to do this, I first re-examine my lesson and took notes based on how well I met the UDL Guidelines 2.0. There is three main categories to evaluate lessons: 1. Provide Multiple Means of Representation, 2. Provide Multiple Means of Action and Expression, and 3. Provide Multiple Means for Engagement.

I was pleased to see that my lesson did provide a lot of these principles already, but I did find room for improvement. Here is my revised lesson:

MAKER EXPERIMENT #2 (MODIFIED UDL LESSON):

  • As mentioned before: This lesson is created as a follow up to the previous Entrepreneurship lesson, but may be used on its own to facilitate learning of these concepts.

Procedure:

Bellringer: As students enter the classroom ask the: How do you know how many workers to hire? Does more workers always mean more output? (Students should write their answers in their notebooks before the class activity starts.)

ADDITION BELLRINGER: Show a clip of an episode of ABC’s “Shark Tank” in order to give students relevant “real-life” examples of the production questions they should be asking in order to cut costs and get their product to marker. SHARK TANK VIDEO (ADD: 7.2Optimize Relevance, Value, and Authenticity & 2.5 Illustrate through multiple media.

  1. Students are in Inventors groups (5 students per group)
  2. NEW ADDITION: Add: 5.2 Use multiple tools for construction and composition by showing a video (provide how-to use video recap (https://www.youtube.com/watch?v=rfQqh7iCcOU OR provide the HUMAN DRUMS Video as an example for potential use)
  3. Each student must have a role in production/Conducting the charge
  4. Students experiment to decide how many workers would be the best to maximize output.
  5. Students start graphing:
  • In the beginning we have our fixed costs (before we hire any workers).

i.     With 0 (zero) workers we get 0 (zero) output

ii.     Add one worker (labor)– Record data of output

iii.     Add another worker (labor) – record data of additional output

iv.     Add another worker (labor) – record data etc.

v.     Continue until all group members are laborers

  • At this time, the addition of the 4th and 5th worker should be decreasing Marginal Returns and possibly NEGATIVE Marginal Returns (If not – continue adding workers with the entire class to show this principle)
    • If not doing the “Extension/Entrepreneurship project”, provide the HUMAN DRUMS simulation. Students must complete a simple beat in 1 minute (as many times as possible)
    • You might even try this activity with something like “Banana Bongos” or “Banana Space bar” and have each student have to add their hands on the banana.

MAIN IDEA: Eventually adding workers will decrease output because there is limited space and “Workers will be in the way of each other”.

  1. Students work with group to discover what the ideal number of workers would be to maximize output.
  2. Draw Graph and reflect on how we could hire more workers and keep the marginal benefits
    • Only way is to add more resources (more bananas, wires, connections, ect.)
  3. Discuss findings and share results with class (include graph and chart)

ASSESSMENT/Debrief

  • Students should discover the three stages of production: Increasing Marginal Returns, Diminishing Marginal Returns, and Negative Marginal Returns.
  • Students should make a chart, graph and reflection on their experiment. In the chart it should look something like this: (The X-Axis will be # of workers, the Y-axis would be output/efficiency)
  • NEW ADDITION: Add 8.4 Increase mastery-oriented feedback by giving students a reflection prompt that they will add to their “course blogs”. This is done to increase retention, encourage metacognitive approach to learning, and provide a formative check for assessing the objective. The question prompt will ask: What the correct number of workers are to maximize profits? And was the groups objective reached for the objective? This is also an addition of 9.3 Develop a Self-Assessment and Reflection.

Some of the UDL strategy guidelines that I was already achieving quite successfully in this lesson were: 3.1 Activating or Supplying background knowledge, 7.1 Optimizing Student Choice and Autonomy, 8.3 Fostering Collaboration and community, and 9.1 promoting expectations and beliefs that optimize motivation. The structure of this lesson is interactive and uses background knowledge because it is a follow-up lesson from a previous project. The entrepreneurship lesson gave students a creative voice and an opportunity to make a product. The lesson used groups of 5 students. This lesson will use the same groups and uses that knowledge to dig deeper in understanding of new concepts in Microeconomics.

UDL design has definitely improved this lesson. The biggest addition to this lesson is the self-assessment and mastery-oriented feedback assessment piece that I added through student blogging. Students’ blogging in the classroom can offer so many benefits that I am just now starting to learn. The options for collaboration are endless. In this particular addition students will be reflecting on their experiment, assessing what happened at each stage of production, and self-assessing their progress.

 blog-327074_640

Blogging is also a phenomenal tool to show a formative check of learning. It is a way for students to reflect on learning and create a digital footprint of the experiences from the course. This will also provide for a way to create a course portfolio at the end of the course.

RESOURCES:

Public Domain CC0 (2014) “Blogging” [WEB IMAGE] Retrieved from: http://pixabay.com/p-327074/?no_redirect

CAST (January 6, 2010). [Video]. Retrieved from http://youtu.be/bDvKnY0g6e4

CAST. (2011). UDL Guidelines 2.0 – Organizer with links to examples. Retrieved from https://sites.google.com/site/udlguidelinesexamples/

Maker Experiment #1 – Participatory and Experimental Learning

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This week, in my CEP811 class, I had the challenging task of re-imagining my instruction and creating a lesson plan using my “makers kit”. In my previous blog post I gave an outline of how I would use the “MaKey MaKey in the classroom in a high school Economics lesson plan about entrepreneurship. This week I will give you another activity/lesson (used as an extension to the previous lesson) using the MaKey MaKey and I will connect it to one of the learning theories that we have studied throughout the masters program.

There are dozens of learning theories that exist in the education world today. The concept that resonates most strongly with me is experimental learning. This concept allows the scholars to be involved in their learning and take charge of the process. Our environment is constantly changing and teaching with environmental learning strategies allow learners to attain adaptive skills that are beneficial in all areas of life. There is a biological connection between a physical “hands-on” experimental learning approach that allows us to remember and recall the content learned. In John Ratey’s book “Spark”, he talks about this principle of connecting movement to a discipline helps our memory (Ratey, 2008, p. 42).

Bransford, Brown & Cocking describe experimental learning or teaching using “hands-on” projects as a successful tool to give students opportunities to experiment, create, and share the knowledge obtained in their book “How People Learn: bran, mind, experience, and school” (Bransford, Brown, & Cocking, 2000, p.13).

This tool can increase retention and help students take control of their learning. It also makes teaching concepts a lot more enjoyable and interactive for both teacher and student. The learner and educator can come together to create the content and still meet the state standards.

“David Kolb and Roger Fry (1975: 35-6) argue that effective learning entails the possession of four different abilities: concrete experience abilities, reflective observation abilities, abstract conceptualization abilities and active experimentation abilities” (David Kolb on learning styles). Students can retain and use the content when they are actively engaging in it. The learning model they presented implies that learning is a continuous action and does not begin or end with the teacher (in a classroom). Teachers that can facilitate learning and hit  on all four abilities allow students to take charge of their learning and become better creative thinkers.

Experimental and participatory learning is such an effective way of facilitating learning. It is a very desirable approach in teaching in my discipline. In economics, many concepts need to be shown. It is a social science, so there are rules and laws that may be tested. This makes experimental learning an excellent method to use in the classroom. According to Project New Media Literacies, this approach will provide “heightened motivation and new forms of engagement through meaningful play and experimentation” and will lead to authentic and meaningful learning experiences.

 

Framework_side1

The participatory culture allows students to create, collaborate, and share the learning that they have experienced. By combining my Entrepreneurship lesson (project) and the extension activity below, students are participating and experimenting these economic concepts and discovering the objectives independently (without a textbook or teacher-lecture). New Media Literacies described this method of teaching as a “participatory culture” in this video:

 So what are the results like when using participatory and experimental learning?

Henry Jenkins described a scenario in which he provided a participatory framework of instruction and used many methods that allowed students to experiment and collaborate with each other. In his blog post, “Shall We Play (Part II)”, he describes the results as “a rich array of imaginative ideas which showed a deep understanding of the core concepts and information running through the class. Students listened with the idea that they would be applying what they learned in this creative and playful process”. This method of learning gives students a voice and a space to learn and create. It spurs creativity and encourages collaboration.

In my task, I will use these strategies to apply them to my high school economics class. In the previous lesson, I gave students a time to create a product using the “MaKey MaKey”. Students acted as entrepreneurs and had to discuss the different factors of production they needed to produce the product. Then, they had to create a commercial in order to create a demand for their product and present it to the class.

In this extension of the activity, students will look at the “costs: fixed and variable” in order to determine output. Students will experiment with how to maximize output and how to analyze the data using “marginal analysis”. Lastly, students will work together to create a production schedule, act out the labor function in an assembly line (using their made product with the MaKey MaKey), and discover the “Law of Diminishing Marginal Returns”.

LESSON PLAN FOR ECONOMICS CLASS:

  • This lesson is created as a follow up to the previous Entrepreneurship lesson, but may be used on its own to facilitate learning of these concepts.

Objectives:

Students will experiment to discover economic concepts of the Law of Diminishing Marginal Returns, Marginal Analysis, and production methods – assembly line – that go into suppliers/business’ decision making. Students will experiment with MaKey MaKey kits to focus on marginal analysis: How many workers should we hire to maximize production?

HSCE(s):

    • 4.1.2 Marginal Benefit and Cost – Use examples and case studies to explain and evaluate the impact of marginal benefit and marginal cost of an activity on choices and decisions
    • 1.2.3 Investment, Productivity and Growth – Analyze the role investments in physical (e.g., technology) and human capital (e.g., education) play in increasing productivity and how these influence the market

Materials Needed:

  • Laptop cart (classroom set of computers)
  • 6 MaKey MaKey kits
  • Items from the thrift shop (From previous entrepreneurship project lesson plan)
  • Play-dough, bananas, aluminum foil, forks/spoons, etc. (conductive material)

o   OR if you did NOT do the previous entrepreneurship lesson you could try something interactive such as:

Time Needed: 1 class period

Procedure:

Bellringer: As students enter the classroom ask the: How do you know how many workers to hire? Does more workers always mean more output? (Students should write their answers in their notebooks before the class activity starts.)

  1. Students are in Inventors groups (5 students per group)
  2. Each student must have a role in production/Conducting the charge
  3. Students experiment to decide how many workers would be the best to maximize output.
  4. Students start graphing:
  • In the beginning we have our fixed costs (before we hire any workers).
    • i.     With 0 (zero) workers we get 0 (zero) output
    • ii.     Add one worker (labor)– Record data of output
    • iii.     Add another worker (labor) – record data of additional output
    • iv.     Add another worker (labor) – record data etc.
    • v.     Continue until all group members are laborers
  • At this time, the addition of the 4th and 5th worker should be decreasing Marginal Returns and possibly NEGATIVE Marginal Returns (If not – continue adding workers with the entire class to show this principle)
    • If not doing the “Extension/Entrepreneurship project”, provide the HUMAN DRUMS simulation. Students must complete a simple beat in 1 minute (as many times as possible)
    • You might even try this activity with something like “Banana Bongos” or “Banana Space bar” and have each student have to add their hands on the banana.

MAIN IDEA: Eventually adding workers will decrease output because there is limited space and “Workers will be in the way of each other”.

  1. Students work with group to discover what the ideal number of workers would be to maximize output.
  2. Draw Graph and reflect on how we could hire more workers and keep the marginal benefits
    • Only way is to add more resources (more bananas, wires, connections, ect.)
  1. Discuss findings and share results with class (include graph and chart)

ASSESSMENT/Debrief

  • Students should discover the three stages of production: Increasing Marginal Returns, Diminishing Marginal Returns, and Negative Marginal Returns.
  • Students should make a chart, graph and reflection on their experiment. In the chart it should look something like this: (The X-Axis will be # of workers, the Y-axis would be output/efficiency)

Law-Of-Dimishing-Returns

 

REFERENCES:

  • Ratey, John J. (2008) Spark: The revolutionary new science of exercise and the brain. (page 42) Little, Brown & Company. New York.
    • John Ratey, MD. is an associate clinical professor of psychiatry at Harvard Medical School and has studied neuroscience, learning, and physical activity in his practice.
  • Bransford, J., Brown, A., & Cocking, R. (Eds.). (2000). How people learn: Brain, mind, experience, and school: Expanded edition (pp. 1-78). Washington, DC: The National Academies Press. Retrieved January 17, 2014, from:  http://www.nap.edu/openbook.php?isbn=0309070368
  • Tangient LLC. (Project New Media Literacies).Participatory Learning And You (P.L.A.Y.), (2014) “The 5 Characteristics of Participatory Learning (CPLs)” [Web Resource] Retrieved from:  http://playnml.wikispaces.com/PLAY!+Framework

 

Thrift Shopping for MaKey MaKey Ideas

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This past week in CEP 811, we studied and examined the TPACK (Teaching Pedagogical and Content Knowledge) framework. We watched a presentation on thinking creatively and teachers designing the lessons to utilize technology for meaningful lessons. The video can be viewed HERE. The presentation is done by Punya Mishra and Matt Koehler and does a great job in broadening the view of “Educational Technology”.

tpack-new

In studying this concept we read “Rethinking Technology & Creativity in the 21st Century: Crayons are the Future”. In this article, Mishra discusses some misguided views of “Educational technology”. He criticizes the approach that glorifies using the newest gadgets and planning lessons around the latest technology. He argues that we need to have content and creativity in mind when planning and to use technology that best works for the learning objective. “It is the interaction between knowing a technology knowing about pedagogy, and understanding a subject matter that makes for effective teaching with technology (Mishra and Koehler, 2008, p. 14). This sums up the fact that it is the teacher as the creator of using the tools (technology) and the content together to design effective instruction.

The concept of “repurposing” was reintroduced to me this week. In my previous educational technology classes we looked at this concept and focused on TPACK (as you can see in “Cooking with TPACK”). This week we were pushed to focus on repurposing tools again.

As we examined the “Makers Movement” last week, we were asked to purchase a Makers Kit. I bought a MaKey MaKey kit. The MaKey MaKey is an invention kit that allows you to manipulate your computer screen using everyday objects. Essentially you connect your board to your computer (USB port), connect an alligator clip to the “earth”, and you are ready to start inventing. Your computer will think you have a new keyboard. The sky is the limit from here. It allows you to hook up anything that is “conductive” and repurpose that object to use as a keyboard. The introduction video can be seen at the website or by clicking HERE. This week we had to familiarize ourselves with our Makers Kit. Well enough that we could explain to someone how it worked and demonstrate. The first task the MaKey MaKey site suggested to familiarize yourself with the kit was to make “banana bongos”. I demonstrated in this video:

Our task this week, was to visit a thrift shop and find objects that we could use with our makers kit for a classroom activity in our teaching. As I imagined and brainstormed ideas, I found myself having a tough time getting creative. I was stuck on how I could use this in high school economics or government class. I teach seniors in social studies, not elementary science. I decided to go to the thrift shop and snap some photos to hope I’d get inspired.

Thrift Shop

Thrift Shop

I knew that the massive amounts of clothing would not be conductive. So I went to the back near the games, sporting goods, nicknacks, kitchen utensils, appliances, etc. section. I found golf clubs and snapped a photo.

Thrift Shop

The candle holder caught my attention and I wondered how you could use the different holders for arrows on a game or notes a keyboard. 
IMG_0556
 
I’m not really sure what this is, but if there was an “insulator” in the center and each of the hanger-things could work independently, you might have a cool inventors tool on your hand. 
 
Crutches Thrift Shop
 
And of course, crutches would make a great tool. The alligator clips could be hooked to the holes on the bottom and you could make an extremely long space bar. 

My IDEA for my Economics class:

I came home and looked at my photos and thought long and hard about how I could repurpose these tools and, even more so, how I could repurpose the activity to fit 12th grade economics. The idea I came up with was to use the “inventor’s mindset” that the MaKey MaKey inspires. In economics we study the concept of entrepreneurship. Entrepreneurs are those who combine the 3 factors of production (land, labor, capital) and create a good or service for sale. I also wanted to bring in the concept of sales and advertising. How businesses have to market and advertise their product to “create a demand”. My activity is a project for my students. The project will allow them to be the entrepreneur, invent a product, and demonstrate it’s use (in an advertisement that creates a demand).

Here is the Lesson Instructions

Objectives: 

  • Students will explore the concept of entrepreneurship and creativity in an interactive project. Students will create a prototype of an invention: explain materials, costs, and purpose for their invention. Students will then collect materials from home or a local thrift shop to make their invention. Students will list what the factors of production is in this process. (Who is the Entrepreneur? What is the Land? Labor? & Capital?) Students will use the MaKey MaKey kit to make their invention. Lastly, students will market and advertise their product using sales techniques to create a demand.

HSCEs: 

1.1.2 Entrepreneurship – Identify the risks, returns and other characteristics of entrepreneurship that bear on its attractiveness as a career.

1.2.3 Investment, Productivity and Growth – Analyze the role investments

1.3.3 Price, Role of Supply, Consumer influences in the market

Materials:

  • Laptops (Class set – Carts)
  • 6 MaKey MaKey kits
  • Product materials – (student choices)
  • Project outline
  • MaKey MaKey videos (for ideas)
  • Video Flip Cameras (for commercial or advertisement)

Time Needed:

3-5 class periods

Procedure:

Prior knowledge: Students should know about the four factors of production, the role of the entrepreneur, scarcity and choice, sales & advertising, law of supply and law of demand, cost/benefit analysis, and profit analysis. (project would be completed in the middle or end of the semester)

  1. Students break students into 6 groups
  2. Explain project outline
  3. Show students the MaKey MaKey introduction video and website
  4. give students time to brainstorm
  5. students must present idea and clear the idea with teacher by beginning of day 2
  6. students will draw a prototype and explain the purpose of product
  7. students create product
  8. students will then create a commercial and demonstration to “sell the product” and create a demand
  9. students will present their projects in class on the 5th day of project

Assessment:

Students will be assessed on their understanding of entrepreneurship, factors of production, and advertising. Students will be graded on content knowledge, creativity, and presentation of the product.

This project would put much of the creating and power in the students hands. It would be a comprehensive project that would show mastery of the economic content and allow for creativity in using a new tool: MaKey MaKey. The students would be repurposing the objects and collaborating with their peers to create a new product and experience the sensation of being a “maker” and an Entrepreneur in the same project.

References:

Mishra, P., & The Deep-Play Research Group (2012). Rethinking Technology & Creativity in the 21st Century: Crayons are the Future. TechTrends, 56(5), 13-16.

Mishra, P. & Koehler, Matt. Teaching Creatively: Teachers as Designers of Technology, Content and Pedagogy from Punya Mishra on Vimeo.

MaKey MaKey video http://www.makeymakey.com 

Lindquist, Vincent. “Banana Bongos – MaKey MaKey kit”. (3-23-2014) retrieved from youtube: https://www.youtube.com/watch?v=ieqs_CIq_E8